Then depending on the geometry, you may need to cull duplicate verts, unify normals or change the weld tolerance for smooth shading to look right in your animation package.
This can be done in Rhino too if they use the Mesh command to make meshes first from the NURBS data in order to clean up and export the meshes directly. I hope this helps… if not, post a 3dm Rhino file and some screenshots of how it looks for you once imported into Maya.
You can also export as an IGES select maya from the list of types during export. This will import the nurbs surfaces into Maya. As an option. The correct workflow I found is: -Join polysurfaces of each piece of the model that you want as separate objects in Maya and put them in separate layers.
First of all, hi everyone! Does anyone know, what is the best way to migrate geometry from Rhino to Maya? Do you need to move your model as nurbs or polygon based to Maya? If you wanna move your Rhino nurbs models into Maya and preserve them as nurbs there, well at the moment i don't know how to do that. I completly forgot about IGES now. I have bad experiance with OBJ in the past, couse its not importing materials correctly as well as incresing the number of polygones.
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Sign in here. See the Benefits. Other things to keep in mind are:. You're model is automatically scaled to the units Maya is set to default: centimeters , which means 1 unit in Maya is 1 cm.
You will probably have noticed that your model is rotated. Rotating your model shouldn't be too much of a problem:. If somehow the geometry is in the wrong place in the scene, you might wanna go back a few steps and start again at the beginning by selecting a part of the geometry you've imported.
You're model will probably be very large, depending on the units you used in Rhino. You may even not see it right away in your viewport.
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